Category Archives: Inspiration

‘Augmented Sculpture’ made for the Four Seasons Hotel Beirut.

This is a beautiful and impressive example of projection mapping.

26th Floor | Augmented Sculpture from urbanscreen on Vimeo.

An ‘Augmented Sculpture’ made for the Four Seasons Hotel Beirut.

This permanent light sculpture was exclusively developed for the rooftop of the Four Seasons Hotel in Beirut. Sculpture development and content development refer to each other in an interdependent design. By assimilating specific aspects of the environment, this work was developed from scratch as a site-specific piece of art.

Premiered on the 23rd of May 2013
Duration (loop): 30 min
Dimension: 12 x 5m

Art Director Content: Max Goergen, Julian Hoelscher
Motion graphics: Julian Hoelscher, Jonas Wiese, Max Negrelli, Moritz Horn, Till Botterweck

Art Director Sculpture: Till Botterweck
3D Designer: Peter Pflug, Moritz Horn, Lorenz Potthast
Mock-up: Lorenz Potthast
Production Manager: Majo Ussat
Creative Director: Thorsten Bauer

Media Engineer: Tobias Wursthorn (
Technical assist: Lorenz Potthast

Documentation Director: Jonas Wiese
On-Site Camera: Jonas Wiese
Edit: Jonas Wiese
Music: Jonas Wiese (

Thank you very much for supporting us on-site: Omar Alkheshen and the entire congenial Four Seasons Team Beirut!

Media-Engine support: WINGS VIOSO (
Mock-Up projector support: EPSON (
An production

Box – Projection-mapping onto moving surfaces

Box from Bot & Dolly on Vimeo.

Box explores the synthesis of real and digital space through projection-mapping onto moving surfaces. The short film documents a live performance, captured entirely in camera.

Production Company: BOT & DOLLY
Executive Producers: Bill Galusha, Nick Read
Creative & Technical Director: Tarik Abdel-Gawad
Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Jason English Kerr
3D Artists: Scott Pagano, Bradley G Munkowitz, Jason English Kerr, Conor Grebel
2D Animators: Conor Grebel, Ben Hawkins, Pedro Figueira
Director of Photography: Joe Picard
Lighting Designers: Joe Picard, Phil Reyneri
Projection / TouchDesigner: Phil Reyneri
Robotics Animation: Tarik Abdel-Gawad, Brandon Kruysman, George Banks, Michael Beardsworth
Robotics Operator: Michael Beardsworth, Brandon Kruysman
Prop Fabrication: Matt Bitterman, Ethan Dale
Script Supervisor: Ian Colon
Sound Engineers: Joe Picard, Michael Beardsworth
PAs: Sean Servis, Dakota Smith, Nico Mizono, Eric Wendel, Patrick Walsh
Editors: Ashley Rodholm, Ian Colon
Music / Sound Design: Keith Ruggiero
Sound Mix: Joel Raabe
Performers: Tarik Abdel-Gawad, Iris, Scout

Project Fringe: Pioneering Social Landscapes – Prologue

This project is focused on developing new means of visualizing and interacting with social data parsed from multiple social platforms (e.g. Facebook, Instagram, Twitter, LinkedIn, etc.). Over the next six months I will focus on integrating many pre-existing technologies both hardware (computers, projectors, wireless headsets and controllers) and software (Max/MSP, Grasshopper 3D, vDome, Google Earth) to develop an interactive, immersive software platform that will provide users with new insights about the data on both local and global scales.

My three-month goal is to complete a software platform that can gather, parse, and store data from several social platforms. The six-month goal is to complete the interface so a user can engage with the social data in a meaningful way. This will include visualizing the data on a research dome and interacting with it using a gesture based control system.

In preparing for this project, my preliminary research has led me to some exciting finds. Phototrails is a cutting edge project along the same vein as my own. They are doing some pretty cool stuff with aggregates of photos from Instagram to visualize cultural patterns around the world. Here are some examples from their Instagram Cities page.

San Francisco

San Francisco

New York

New York